I make all of that stuff completely separated from the 3D stuff and it is a completely different method entirely. This covers things like moving characters, monsters, and objects (treasure chests, tables, what-have-you), but it is not really a good method to create the rest of the mapping environment, such as floors, walls, water, etc. It took a number of years of constant improvement, testing, feedback, etc to get to the point where I can produce the same amount of graphics in just a couple of months at much higher quality, so it is definitely possible to speed up the process and start getting better results, but you need to be prepared to invest literally thousands of hours into it and possibly quite a bit of money.Īnd that only really addresses SOME of the graphics you might need for a complete game. When I first began down the path of using 3D models, it took about a year or so to produce enough graphical material to make a game (and the quality of it was questionable at best). So in theory you can produce graphics quickly, but the reality is it will probably take about the same amount of time (or perhaps longer) than other methods of graphic creation. You will need/want to play around with things here for a very long time to figure out what works. Make it brighter, make it more clear and crisp, stylize it however you want - can make it look more cartoony or more realistic, more vibrant and colorful or less saturated. This is where you bring the image into Photoshop or GIMP and start improving it. You will notice that the characters or objects you render as-is are going to be dark, perhaps blurry, sometimes with strange artifact fragments depending on your render engine and settings. Once you got your model, your lightning and camera setup, your render engine all configured, and your model all animated, you can render it out and then the real work can begin But, again, you only need to do it once, then you save the animation and use it in the future. Then, if you want moving characters, you have to animate every single model. The good thing is, after this initial time sink, you can save this all as a pre-set and use it for all of your models so that they are relatively consistent as you move forward. You can make them, which can take a ton of time since you have to sculpt the model, rig the model for animation, paint the model, etc or you can purchase them, which can get expensive quick.Īfter you have your models, you need to figure out what camera view to utilize and the lightening you are going to use, as well as the type of camera lens to use and render engine and a bunch of other technical stuff. A related product of RPG Maker Unite, 'RPG Maker 3D Character Converter', has been released This tool converts 3D VRM models into 2D assets compatible with RPG Maker Unite and other Maker series Click here for the detail. But, it is a time-consuming and sometimes expensive method.įirst, you need to acquire the models you want to use for your game. It is definitely a viable method to create graphics for your games, and is a process that has been around for a couple of decades now.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |